A new take on Asteroids was the first game released since rebuilding the Socketumi platform for phone‑controlled, multi-user interactive experiences. Thanks to Esem Projects, Bathurst Council and Newcastle Permanent it premiered at this year's Bathurst Winter Festival.
A quick scan of a QR code and any any passerby was able to drop straight into the action. Thousands came through during the festival leaving behind some sky high scores to beat at its next showing.
Although able to run on any display a focus of all Socketumi games is the ability to get set up with a custom projection mapped level in a matter of minutes. For its premiere Asteroids spanned the length of the heritage laneway outside Bathurst's iconic courthouse.
One of the many spins on the classic Asteroids is that this time we are not only dealing with them from space. As users compete they are also in it together as their environment randomly changes, changing the physics and gameplay along with it - more environments coming soon!
We owe some of the eye candy to the great animation that the Rive interactive animation platform lets us achieve. The Socketumi game rendering layer is currently being ported to Rive's GameKit, featuring a new super fast vector renderer, enabling us to make the experience even more rich.
If you'd like to have Asteroids at your event or would like to build something equally fun, feel free to get in touch.
Game: René Christen
Backend: Matt Hughes